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Throwable Firecrackers

Throwable Firecrackers prop for Rust. I set these up in such a way that they can "explode" along the fuse. I did this with a single material / drawcall by created a stepped gradient alpha channel that fades out the pieces in sequence.

Worldmodel where some firecrackers are geometry and some alpha planes

Worldmodel where some firecrackers are geometry and some alpha planes

Viewmodel

Viewmodel

stepped gradient alpha channel

stepped gradient alpha channel

Alpha cutout threshold slider working with the stepped gradient