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Rust Wind Turbine

A wind turbine made for the Arctic Research Base. As this model was so large, we used a RGBA 4-way blend shader. Previously this setup was difficult to use as you could only paint the vertex colours inside of Unity, which was a very destructive workflow.

I re-wrote the RGBA 4-way-blend shader inside of 3Ds Max, which enabled much faster development iterations as well as enabling a correct LOD2/3 atlassed bake.

Realtime Vertex Painting

Node Graph

Node Graph

Atlassed baking

Atlassed baking

Barbed wire fence posts and wire

Barbed wire fence posts and wire

Tileable barbed wire atlas

Tileable barbed wire atlas